TANIGUCHI AKIHIKO
HYPER GARDENING #2
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TANIGUCHI AKIHIKO
HYPER GARDENING #2
This work is a virtual photographic piece created by placing 3D-modeled plants within Unity, a general-purpose game engine, and capturing them in a flattened perspective using an ultra-telephoto camera. With the recent spread of XR technology and the increase in virtual communication following the COVID-19 pandemic, our perception of reality has become multilayered. For example, in video games and the metaverse, virtual landscapes composed of 3D-rendered plants become part of our memory through our experiences within these spaces. Although these virtual plants are based on real-world flora, they evolve into distinct entities due to the unique requirements of digital environments. Their ability to be infinitely replicated as data, their optimization for minimal computational load, and their low-polygon structures result in forms and textures that resemble real plants yet possess an uncanny, subtly different presence. This work attempts to capture the relationship between these new forms of reality and the existence of virtual plants.
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TANIGUCHI AKIHIKO
Media artist, Associate Professor in the Media Arts Course, Department of Information Design at Tama Art University.
Their work spans various forms, including media art, net art, game art, performance, video, and sculpture.
Major exhibitions include SeMA Biennale Mediacity Seoul 2016 (Seoul Museum of Art, 2016) and Super-Here-and-Now (CALM & PUNK GALLERY, Tokyo, 2017), among others.
They also served as a co-curator for the exhibition In a Gamescape: Landscape, Reality, Storytelling, and Identity in Video Games at the NTT InterCommunication Center [ICC] in Tokyo (2018–2019).